Days of Empire is a freemium mobile strategy video game developed and published by the company OMET, having actually its headquarter in Fuzhou Fujian, China. The company is specialized in fantasy video games mostly settled in the Middle-East, which are full of references to the history and mythology of the Arab and Turkish peoples. Our aim is to provide a description of the game and to carry out a qualitative analysis of the attitude of chosen players towards the game, their emotional thrusts, and the financial commitment to which many of them undergo to achieve greater success in the game. As in the game many discussions take place in the chat of the game itself, we are interested in the stereotypes referring to the nationality of origin of the players, to gender stereotypes, and even the sexual harassment to which female players are subjected. The first part of the netnographic study has already been carried out in a covered way, at a later time we would ask semi-structured and free questions to the players in a covered way. Using the emic approach, it will be shown the insider’s perspective of the ways in which the players of Days of Empire relate themself to the problematics of nationalism and gender stereotypes, and the emotional connection between single individuals and such kind of freemium game.

National differences and gender stereotypes in Days of Empire

Giuseppe Maiello
2020-01-01

Abstract

Days of Empire is a freemium mobile strategy video game developed and published by the company OMET, having actually its headquarter in Fuzhou Fujian, China. The company is specialized in fantasy video games mostly settled in the Middle-East, which are full of references to the history and mythology of the Arab and Turkish peoples. Our aim is to provide a description of the game and to carry out a qualitative analysis of the attitude of chosen players towards the game, their emotional thrusts, and the financial commitment to which many of them undergo to achieve greater success in the game. As in the game many discussions take place in the chat of the game itself, we are interested in the stereotypes referring to the nationality of origin of the players, to gender stereotypes, and even the sexual harassment to which female players are subjected. The first part of the netnographic study has already been carried out in a covered way, at a later time we would ask semi-structured and free questions to the players in a covered way. Using the emic approach, it will be shown the insider’s perspective of the ways in which the players of Days of Empire relate themself to the problematics of nationalism and gender stereotypes, and the emotional connection between single individuals and such kind of freemium game.
2020
Inglese
Giuseppe Maiello
Giuseppe Masullo
Second International Conference Research Methods in the Digital Society. Challenges and opportunities. 25-26 November 2020, University of Salerno. Abstract book
contributo
Second International Conference Research Methods in the Digital Society: Challenges and opportunities
53
1
979-12-200-7467-4
International Lab Innovative Social Research
Salerno
ITALIA
Comitato scientifico
no
25-26 novembre 2020
Università di Salerno
Internazionale
netnography, game studies, freemium games, stereotypes, Ottoman Empire
no
1
Maiello, Giuseppe
info:eu-repo/semantics/conferenceObject
open
274
4 Contributo in Atti di Convegno (Proceeding)::4.2 Abstract in Atti di convegno
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11574/194786
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